AI Insights · Timothy · April 2024
Top 5 Slime Games in South America Q1 2024
The top 5 slime games in South America for Q1 2024 showcased diverse performance trends in downloads, revenue, and active users on a unified platform.
The top 5 slime games in South America for the first quarter of 2024 displayed varied performance trends across downloads, revenue, and active users on a unified platform. Data from Sensor Tower highlights the key metrics for each app, providing insights into their market presence.
Bruno - My Super Slime Pet by Dramaton LTD experienced a notable increase in weekly revenue, peaking at approximately $297 in the week of February 5. Weekly downloads saw significant fluctuations, reaching a high of around 182K in the week of March 4. The app maintained strong engagement, with weekly active users rising from around 710K at the beginning of January to approximately 1.1M by the end of March.
Super Slime Simulator, also from Dramaton LTD, showed a steady weekly revenue trend, peaking at about $450 in the first week of January. Downloads exhibited a downward trend, starting at approximately 141K and dropping to around 77K by early March, before a slight recovery. Active users mirrored this trend, decreasing from about 561K to 430K over the quarter.
Super Slime - Black Hole Game by Supercent, Inc. saw a gradual increase in weekly revenue, reaching around $112 in the week of March 4. Downloads fluctuated significantly, peaking at approximately 112K in the week of February 19. Active users grew steadily, starting at around 190K and reaching approximately 352K by mid-March.
My Talking Slimy: Super Cat 3D from Pixeland LLC maintained consistent weekly revenue, with figures around $2.9K throughout the quarter. Downloads showed some variability, peaking at around 30K in the final week of March. Active users remained relatively stable, hovering around the 90K mark for most of the quarter, with a slight uptick to approximately 107K in the last week of March.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had a modest performance in weekly downloads, starting at around 12K and declining to roughly 3.4K by the end of March. Active users followed a similar downward trend, decreasing from about 45K to approximately 23K over the quarter.
These insights from Sensor Tower underline the dynamic nature of the slime game market in South America. For more detailed analytics and trends, visit Sensor Tower.